Lab+5

Lab 5

 * Bodystorming**
 * As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics.**
 * As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics.**

Bodystorming is described as prototyping with consideration of the context. Furthermore, bodystorming can be described in three different forms. The first form of bodystorming involves working the space and/or place in which the product being designed will be used. This form of bodystorming is not so much an analysis of the context but more of a consideration of what will go into the design and coding of the product in terms of the context. Through such prototyping, being in the environment of where the product will be utilized can result in a much better user interface.

The second form of bodystorming is known as "strong prototyping". Strong prototyping involves testing the product in a replicated environment of where the product will be used with consideration of the more important aspects of the environment. The advantages of prototyping in a replicated environment is the ability to modify the various constraints involved to make for further testing. The meticulous reshaping of the prototyping procedure is definitely beneficial in considering the various needs of the target consumer, making for design and user interfaces being very considerate of what is needed.

The third form of bodystorming is known as "use-case thearter". Use-case theater involves prototyping the space and place of where the product will be used by utilizing 'actors' and 'props' to simulate the different roles involved in the product being designed. Through the use of actors and props, it is made available to explore the different options in designing the product. Ultimately, use-case theater is a method more oriented to evaluation through the simulation of experiences that a new product will be designed to enhance.


 * With a partner, develop a use-case theater scenario and describe how you would use bodystorming and video to help you analyze the design of an artifact. This artifact is a medicine bottle for a woman who is 80 years old, arthritic, partially blind and partially deaf, and the system to design is the system whereby she finds and takes her medicine. **
 * ( **// On this section of the tutorial, include both names for marking. Use a pen and paper to develop your use-case theater scenario as a mind map. You can scan and upload this diagram to your wikispace tutorial page as part of your answer, if you would like. //** ) **
 * By Daniel Wilkinson and Mobolade Ekujumi **
 * By Daniel Wilkinson and Mobolade Ekujumi **

In the beginning our bodystorming process, we began with visualizing this target consumer with her disabilities and environmental context in mind. As this redesign of a medicine dispenser is for a woman around 80 years old with arthritis, partial blindness and partial deafness, we had to take into account all these challenges and then simulate them in order to better understand who we were designing the product for. Essentially, we were prototyping with the space and place of the product's use in mind. So we began with a mindmap simulation of the bodystorming for this scenario.



After the brainstorming excercise where we put ourelves in the position of the customer was completed, it was decided that we would have to create a device specially designed for such a patient especially considering the arthritis, vision impairment and hearing impairment. The //Notifier// will pose a range of benefits based on its design.

The //Notifier// will be strapped to either the wrist or forearm depending on the preference of the user. The //Notifier// will contain an alarm system combined with a vibrating alarm to combat hearing and vision impairment. The purpose of the device being strapped to one's arm is to accomodate her problems with arthritis hence limiting her actions.

The device dispenses the appropriate medication after the notification recieved and acknowledged by the user. Specifically, a button will be pressed to acknowledge the alarm as well as dispense the medication. We designed the //Notifier// to benefit all other patients who might have arthritis problems but may not be deaf or blind. The device will be programmable according to different user impairments, medications and schedules. Furthermore, the //Notifier// should be further bodystormed to take into account a wider range of physical and mental impairments but always with the patient in mind.